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We're Living In Flatland

Apocalyptic ages are a running gag throughout many of the world’s cultures. All the Abrahamic religions include an age of strife and turbulence through which God’s Kingdom is anointed. The Hindus have the Kali Yuga, one of four cyclical ages, and the last one in the cycle; an age that deals with rot and deterioration, only to bloom into new growth with the Satya Yuga. The Hopi, as well as other Native American traditions, speak of a number of worlds through which we traverse, each ending in destruction as a small party of survivors escapes to the next. According to the Hopi, we’re currently in the fourth world, the completed world.

Stories are a very important part of our being human. Perhaps more than we acknowledge, we have been shaped by the stories we tell, of ourselves, of each other, of things that don’t exist, and of things that may or may not exist, but which we are unable to know for certain. These latter two are the realm of fiction, which despite their lacking a basis in reality are more important than any true tale. In fiction, in humanity’s imagination, we are able to explore not only what we are, but what we could be, and become.

As a species, we have spent far more of our existence thinking in stories and narratives than with logic and scientific rigor. While elements of deductive reasoning have been with us for millennia, its presence as an organized and prevailing philosophy is quite recent. While the Middle East and East Asians have had scholarly pursuits for a longer period than Europe, even there such thinking was the purview of the elite. At large, human beings have been magical thinkers for most of our existence, yet somehow as we look around, aghast at the prevalence of conspiracy theories and denial of reality itself, we’re surprised? Oh, the naivete of humanity!

The truth is that we have spent far longer in the sandbox of imagination than in the dense pages of scientific deduction, and as a result, it would make sense that most humans would be more predisposed towards narrative thinking than logical thinking. It’s hardwired. So let’s dig a little deeper; what is narrative thinking?

This author proposes a framework that utilizes a syncretic blend of metaphor and critical examination, a bit of storytelling and a dash of logic, to come up with a term that arrives at the heart of the matter. What is narrative thinking, Holmes? It’s elementary, my dear Watson; storytelling, narrative thinking, magical thinking, is all describable with this phrase: two-dimensional thinking, or, if you’d rather, flat thinking.

You’ve probably heard many variations on this theme. Seeing things only in black and white; zero-sum thinking; binary viewpoints; good and evil; heaven and hell: all of these spell out chromatic tints of what the core concept actually is, thinking only in two-dimensions. There’s a certain poetic bent to this visualization. Aside from our ancient roots, when we passed down tales via the spoken word, stories tend to be written in books. And words on a page are most definitely flat.

That’s something that’s easy to forget, that written stories always exist in a flat plane. Unlike life, which exists all around us in three-dimensions. We can draw that metaphor further by pointing out that all recorded stories exist in a flat medium, or have no dimensional existence at all. Oh, yes, you can have an iMax movie which stretches out around you, curved, but it’s still flat; just bent around to encompass you. The only stories which possess three-dimensional qualities are plays, musicals and other live performances, and these tales possess a grounding aspect because of their inseparability from the people performing them. Everything else? Flat, or auditory.

Armchair quantum physics enthusiasts will be familiar with Youtube videos of Flatland and multiple dimensions, from one through ten. There’s enough of them out there that some are inaccurate or overly simplified, but the basic concept of two dimensions to be derived from them is important. A two-dimensional organism is unable to see an object in three-dimensions. To them, it’s simply a line or a flat square. There is no depth possible.

This limitation in perception from someone who can only see in two dimensions is part of the puzzle, but the metaphor is much simpler. If you can only see two sides of things, each of which are the complete opposite of the other, then everything in between wouldn’t exist for you. If you could only see red and blue, all the other colors, yellow, green, purple, white, black, brown, orange, grey, would all be beyond your comprehension. If you could only perceive two sides of anything, the world would be a disjointed mess. Anything that wasn’t flat would be impossible for you to see properly. You would bump into things all the time, fall down hills because you wouldn’t be able to understand gradation, and anything that was spherical or cylindrical would be completely perplexing.

Many of us are living in Flatland. Actually, to some degree, all of us have parts of ourselves that view things through the prism of having only two sides. There’s nothing inherently wrong about this. Two-dimensional thinking is reductive, minimizing variables to their absolutes, allowing us to think about abstract concepts and difficult problems in ways that lead us to potential solutions with the least amount of effort. In certain situations, that’s vital to our survival. In other situations, that’s the best way to arrive at an answer.

However, only being able to view things in that manner is absolutely deleterious, particularly if one’s two-dimensional thinking is corrupted by emotions. Emotionally charged flat thinking changes from considering the objective facts to filtering everything through the identity of the source. In this bastardized thought, the only thing that matters is whether who said it is “on my side”. We often call this tribalism, but this adds subtexts and layers that confuse what’s actually happening. If the person who said it is on my side, then it’s right. If they’re not on my side, then it’s wrong. Easy, simple, and completely divorced from reality.

Stories are the well from which flat thinkers draw an understanding of the world because simple stories are just about two sides, the protagonist and the antagonist. There are obviously many stories which are more complex, with grey moral areas, anti-heroes, flawed protagonists; if you’re thinking, as you’re reading this, that I’m maligning stories, then you’ve fallen into the two-dimensional trap. I don’t avoid stories, or go through life furtively dodging Netflix and television screens in case I absorb some inaccurate representations of life, that’s absurd. And if you do think I’d do that, then good. You’ve just experienced an active example of flat thinking. Perhaps because what I’m saying seems to be opposed to something you love (and, for the record, I love), fiction, you immediately think I must be the complete opposite. Nope. Nothing could be further from the truth.

I will say though that I think we, as citizens of the United States, have particularly fallen prey to flat, narrative thinking, in part due to its prevalence. For many people who haven’t received an advanced education (which includes me, by the way), movies about grand battles between heroes and villains, or television shows similarly framed, are part of the way we’ve come to perceive the world. Superhero comics are now elevated to the mainstream in the form of multi-million dollar budget movies, and are at this moment in time the closest we have to a shared national mythology. Imagine if the way you perceived the world came entirely from superhero movies. How would you see our political discourse, our politics, our politicians?

The thing about stories, as I began this essay with, is that they are part of our DNA. For millennia, we’ve interpreted the world around us through them. It’s only been in the last few hundred years, at best, that we’ve just begun to view the world through the clear, hard lens of science. Science is an outside process that follows external rules, and this is at odds with belief, which is generated internally and has only our own made-up rules to create any type of consistency. The fact is our brains have evolved to give more weight towards narratives and belief, and there is both a cultural pressure, as well as perhaps a biological one, to understand reality through stories.

Critical thinking is an important element in the scientific process, and is like water to the oil of narrative interpretation. Stories are after all created from imagination; when a child makes up a story, it’s often pure flow, taking in their environment and mixing it together with emotion, errant thought, sensations and other detritus to form something new. There is a joy in this process, a simplicity and pleasure, which is not always allowed to flower. Perhaps, in fact, we’re too often deprived of it, and it might be for this reason that so many people yearn for this simplicity.

On the other hand, critical thinking requires rigor and has to be learned, whether through experience or education, rather than being innate. It is like a muscle that must be developed through use and re-use. Ultimately, critical thinking is at its core painful, because it is the selection and rejection of our thoughts and imagination. For someone who has barely been allowed to express their creativity, critical thinking seems like punishment, and this might be why it is seen negatively and avoided by religious and spiritual communities. But once mastered, critical thinking is like a complex and beautiful flower, with fruits that are invaluable. It allows us to separate right from wrong, to master the world around us and within us, and contrary to the kneejerk reaction we might first experience on encountering it, fosters and develops our creativity, empowering it to reach new heights.

However, this is only possible by passing through that first barrier, the wall of fire of criticism. When we first reach this wall, it burns; it feels painful, and may make us feel inadequate. For some of us, our first encounter with that wall is so injurious to our ego and psyche that we shy away. We make an oath never to return to that site of pain again, to put up caution tape and erect brick and concrete walls around it. This reaction is only too understandable, but it is also deeply sad. It is inevitably a stagnation of the spirit.

For people who are stuck within the prison of two-dimensional thinking, pain, being the opposite of pleasure, is bad and evil, no matter the context surrounding it. Thus critical thinking, a concept they don’t truly understand, is seen as bad and evil, with no way of integrating it with their worldview and their own selves. It takes three-dimensional thinking, of being able to see multiple sides of life, rather than just one or two, to pass through that wall of flame. And the necessity of transcending this limited way of thinking has never been more important. Nearly all the sociological, cultural and emotional problems we’re experiencing now as a species stems from this mindset, of seeing only two sides of things. Not only is it prone to making us live in fear of each other, it’s flat out wrong. Two-dimensional thinking, at best, only shows us narrow slices of reality, missing the forest for the trees. At its worst, it submerses us in a fantasy world that’s completely divorced from what’s actually going on around us.

The main impediment to growing beyond this child-like view of the world is the fearful aspect of flat thinking. For those who are too deep into it, being asked to change themselves is tantamount to self-destruction. If you thought your flat thinking *was* you, if that methodology was conflated entirely with your identity and how you saw yourself, then any attempt to coax you into seeing the world in a more complex way brings with it the panic of dissolution. I’ve always seen things this way, so if I see things a different way, I’m no longer me, right? The more emotional, reactive response is a stubborn jutting of the jaw, standing there with fists clenched, saying if I let go of flat thinking, I’m dead, so no thank you!

This is why flat thinking is blind. Anyone can tell you that the number three is bigger than the number two. By becoming three, nothing is lost from that two. Instead, you are being added to, rather than subtracted from. You’re becoming bigger, instead of being diminished. This can be very hard to understand because flat thinking’s strongest, most all-controlling mechanism is fear, with terror being at the heart of fear. Terror is one of the worst emotions we can experience, because it is associated with imminent demise and death. It is uncertainty in its purest, most naked form. But for those of us who have been lucky enough to pass through terror, we know that sometimes, that terror is an illusion. And through that knowledge comes wisdom.

tags: Flatland, Two-Dimensional Thinking, Narratives, Stories, Three-Dimensional Thinking, Evolution
categories: Gabble
Wednesday 05.05.21
Posted by Patrick Benesh-Liu
 

Localism and the Digital Neighborhood

We currently live in an era where disconnection and outrage makes us feel isolated. In spite of our newfound ability to be in contact with friends and family at practically any hour of the day. Why? Because all of the noise that is to be found through that same vehicle, whether through Facebook, Twitter, Reddit, or the news, has led to a deep fear that there is a "they" out there, who are not us, and who are beyond the reach of reason. Whichever side of the divide you're on, the same fundamental anxiety exists.

There's another reason why being more "connected" has led to less connection, and that's so simple that it shouldn't have to be explained; human beings need to see each other face to face. No matter the volume of texts that you might exchange with a friend or loved one, it's all robotic fairy dust compared to actually spending time with them. Of course, for those whose friends and family are out of state (or out of country), this new digital communication is a godsend, and one that I find much solace in. But it should be an additional tool, rather than, as has been the case for many, the primary one, in our box of tricks for being human.

That's where localism comes in. We're very fortunate to live in the era we inhabit, because we have at our fingertips both the benefits of modern technology, and a relatively safe country that is filled with wonderful people. Sometimes with all the noise it's easy to forget that.

Localism is a very simple concept. Find people in your neighborhood and start meeting with them. Talk over dinner; chat over coffee, go play some sports together! This is putting a new name to a ridiculously old thing, and I apologize for restating the obvious like this, but it seems like in this day and age, it needs to be said again. Slow down. Meet people, new and old. Especially new. Stretch your wings a little. Expand your circle; I know it's hard, and if you're like me, that might give you heart palpitations (That's quite alright, sir/ma'am; step this way, we have a place for you in Introverts Anonymous).

As a political concept, localism is more important than ever. Politics have been practiced for the last few decades in that infamous top-down manner that leads to disassociation between politicians and constituents. The best politicians overcome this by staying in touch with the people they were elected by to represent, but we've arrived at the point we're at in this country because our organization as a people, of American citizens, has been fragmented. The solution is to bring all those fragments together, and to raise the level of discourse to include everyone. Easier said than done, right?

Well, yes, but it's not as insurmountable a task as one might think. If we assume we have to arrive at a full mobilization of the American people by this time next Wednesday, then yes, it's absolutely impossible and I think we'd all go into conniptions over the prospect. Putting aside unrealistic goals, though, localism is probably the best way out of this mess. Even better, it's fun. If you've got a bee in your bonnet, take the political interpretation of localism and run with it; I'm not stopping you! But localism is just a fancy word for making friends, and being with friends. That's something I'm sure we could all use a little more of, nowadays.

For the higher thinkers out there, localism can be applied to the internet using something I call the digital neighborhood. This is part of the reason we're so lucky to be alive right now; people we might never have met, who we can relate to, joke and laugh with, and find amazing in their own way are no longer strangers. We can make friends all over the country, and the planet, through the internet (or, as the case may be, in our travels), and the world wide web lets us stay in touch with each other.

The digital neighborhood is, you guessed it, a fancy word for community. But it has a few nuances to it. The idea is to gather like-minded people, who enjoy each other's company, and putting the tools in place so that community can have a central forum to communicate. We're actually in the Wild Wild West out here on the digital frontier. There's no set rules in place, and while structures have come and gone (RIP Myspace), it's still in our hands to invent what the internet is for. One of those uses, I propose, is to make it so members of a community, of that digital neighborhood, can help each other out. Or, perhaps more importantly, just have fun together.

Organizing ourselves into digital neighborhoods allows us Gen X'ers and Millenials to start the foundation of a new world that, at its best, allows us to meet face to face while keeping the advantages of instant communication through the internet. Want to take your digital neighborhood on a trip to India? Float the idea around, see who's interested. Fundraise. Plan things out; maybe there's someone in your group who's particularly good with finances, but not so much with scheduling. Not to worry, old Fred is ace at that. At its worst? You'll have a group of people who are stuck to their phones and not getting out into the real world.

If you really want to get into it, digital neighborhoods are a way of reconnecting. Let's say I have my digital neighborhood, and you have yours. Perhaps your community and mine aren't so different. We might not completely overlap, but we dig each other. Community to community, we can hang out, host parties, and maybe some of us will even become friends. Have your people talk to my people, I'll call on Monday.

That might be a rosy outlook, and I am quite aware that not all of us will get along with each other. However, in trying to address the lack of power of the average person, politically and otherwise, digital neighborhoods (and localism) seem like a pretty good thing. Look at it as kind of a Venn diagram; communities that are cool with each other will overlap, communities that aren't will stay separated. As in politics, sometimes we need to cooperate to achieve certain goals, and that requires us to be organized, in touch, and being able to trust each other. While we have got a long ways to go on that front between political parties, as people, we can begin that now, and have some (or a lot) of fun while we're about it. Because that's what it's all about, when it comes right down to it.

Glossary

Localism: Fancy Word for Making Friends
Digital Neighborhood: Fancy Word for Organizing and Connecting your Peeps, Online

tags: Localism, Digital Neighborhood
categories: Gabble
Thursday 12.28.17
Posted by Patrick Benesh-Liu
 

The Funny Pages are Back: Webcomics On the Internet

Did you ever open up the Sunday newspaper as a child (or as a child-like adult) and skip right to the comics section? Back then they were had quite a few nicknames attached to them, but I always called them the funny pages. I would read them for one reason and one reason only: to see Calvin & Hobbes, in print, in their full, gray-papered glory.

Alas, I was born too late for that to have been a long-lived habit; indeed, Calvin & Hobbes stopped syndication just a year or so after I realized they were actually in newspapers and not just the comic books my parents bought for me as a kid. Ah well, c'est la vie.

As it turned out, I came into the world at just the right time, as an entirely new genre of illustrated stories was on the verge of being realized. The Internet, that filthy newfangled thing which was leading to the demise of newspapers and print (except not really), had provided an open platform where anyone who could draw, write, and had some knowledge of photoshop could put together their own comic series. Webcomics were pioneered by an array of young artists who had a story to tell, and finally a public canvas where they could tell it. The best part of it was, for the artist and writer, one only needed about a hundred bucks in hosting fees to have a website on which they could post their webcomic, and for us, the avid readers of the times, it was free! Gloriously and completely free. It was as if the funny pages had returned to us, except this time we didn't even need our parents to purchase the Sunday newspaper.

There is an interesting distinction between when one has to be self-motivated, and are entirely responsible for your own output, versus working in the structure of a job where you are making something for someone else. I happen to believe that there are upsides and challenges to both, but qualitatively one leads to a different set of stories than another. In the latter case, one is essentially working under a mentorship, and a pre-existing intellectual property; fancy words for another person's narrative and universe. You write underneath that umbrella, and while you can branch out, you are always creating within that framework. What was so exciting about self-made webcomic artists was that the tales they had to tell were all from many different universes.

Some of them were very relatable; not surprising in the least, as they were written *by* people just like us. Megatokyo spoke to every teenage anime gamer geek, and popularized esoteric terms to the mainstream such as l33t (a reference to elite, as in an elite gamer, a word that has now become hopelessly obsolete) and otaku, the Japanese word for fan that generally meant someone who was a fan of manga and anime. Those of us who were looking for a cool nerd role model finally had one in the form of Largo, a Don Quixote-style badass with a clownish sense of humor who played the extroverted counterpoint to Piro, the introverted, socially awkward harem-anime style protagonist who somewhat predictably entered into a romance with a robot girl. Megatokyo found itself, after some artistic disagreements between the co-creators, to head down the path too often traveled, with a focus on a single protagonist and a storyline that was nigh identical to the dozens of romantic dramas and comedies that Japan produced in spades. That's a matter of opinion, but the spark, of two characters who each had their turn in the limelight, was what drew me to Megatokyo in its early years.

It is the escape from tropism, from that which has been hashed and rehashed, which separates webcomics from the comic book world. In some odd way the gravitational mass of previous stories makes it harder for the grand duo, Marvel and DC, to come up with something that seems genuinely novel. I attribute that to the fact that many of their stories have to do with superheroes and villains. It is fundamentally about some type of larger-than-life conflict, and while that can make for a lot of entertainment, it also makes it impossible to tell stories which are not oriented towards good versus evil. The webcomic world, in its creative freedom was limited only by the imaginations of its writers and artists, and their necessity of having a job on the side to support their narrative-creating alterego.

It ain't all violets and roses, let me tell you now, and the lack of quality control makes for many comics that have either sub-par stories or artwork, or both; but having to wade through all the prenatal storytellers to get to the gold is worth it. We have a vast world as the playground of our imagination now, and it's all thanks to the internet.

tags: Webcomics, Internet, Comics, Art
categories: Gabble
Sunday 03.26.17
Posted by Patrick Benesh-Liu
 

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